| CastToBullet() | CObject | [virtual] |
| CastToEnemy() | CObject | [virtual] |
| CastToPlayer() | CObject | [virtual] |
| CastToWeapon() | CObject | [virtual] |
| CObject() | CObject | [private] |
| CObject(CSprite *pSprite) | CObject | |
| CollisionHor(int x, int y, int *iTileY) | CObject | |
| CollisionVer(int x, int y, int *iTileX) | CObject | |
| Frame(Uint8 *keystate, Uint32 iDeltaTime) | CObject | |
| iLastCollisionStatus | CObject | |
| Interact(CObject *pObj) | CObject | [virtual] |
| Logic(Uint8 *keystate, Uint32 iDeltaTime) | CObject | |
| mbDead | CObject | |
| mbJumpLock | CObject | |
| miHP | CObject | |
| miRemoveHP_Timeout | CObject | |
| mpSprite | CObject | |
| mpWeapon | CObject | |
| mvVel | CObject | |
| Remove() | CObject | |
| RemoveAndFree() | CObject | |
| RemoveHP(int hp) | CObject | |
| SetAnimFall() | CObject | [virtual] |
| SetAnimJump() | CObject | [virtual] |
| SetAnimMove() | CObject | [virtual] |
| SetAnimStand() | CObject | [virtual] |
| UpdateMovement(Uint8 *keystate, Uint32 iDeltaTime, int iCollisionStatus) | CObject | [virtual] |
| Weapon_AddAmmo(int amount) | CObject | |
| Weapon_GetAmmo() | CObject | |
| ~CObject() | CObject | [virtual] |
1.5.5