#include <class.weapon.hh>
Public Member Functions | |
CBullet (CSprite *pSprite, bool bTravelLeft) | |
CBullet * | CastToBullet () |
Cast to bullet class. | |
bool | Interact (CObject *pObj) |
Interact (check if the bullet hit something). | |
int | GetFirePower () |
Get the bullet's firepower. | |
bool | UpdateMovement (Uint8 *, Uint32 iDeltaTime, int iCollisionStatus) |
Update object movement. | |
Public Attributes | |
bool | mbTravelLeft |
CBullet::CBullet | ( | CSprite * | pSprite, | |
bool | bTravelLeft | |||
) |
bool CBullet::Interact | ( | CObject * | pObj | ) | [virtual] |
int CBullet::GetFirePower | ( | ) |
Get the bullet's firepower.
bool CBullet::UpdateMovement | ( | Uint8 * | , | |
Uint32 | iDeltaTime, | |||
int | iCollisionStatus | |||
) | [virtual] |