#include <class.enemy.hh>
Public Member Functions | |
CEnemy (CSprite *pSprite) | |
CEnemy * | CastToEnemy () |
Cast to enemy class. | |
bool | Interact (CObject *pObj) |
Interact (check if the enemy hit something). | |
bool | UpdateMovement (Uint8 *keystate, Uint32 iDeltaTime, int iCollisionStatus) |
Update object movement. |
CEnemy::CEnemy | ( | CSprite * | pSprite | ) |
bool CEnemy::Interact | ( | CObject * | pObj | ) | [virtual] |
bool CEnemy::UpdateMovement | ( | Uint8 * | keystate, | |
Uint32 | iDeltaTime, | |||
int | iCollisionStatus | |||
) | [virtual] |