#include <class.enemy.hh>


Public Member Functions | |
| CEnemy (CSprite *pSprite) | |
| CEnemy * | CastToEnemy () |
| Cast to enemy class. | |
| bool | Interact (CObject *pObj) |
| Interact (check if the enemy hit something). | |
| bool | UpdateMovement (Uint8 *keystate, Uint32 iDeltaTime, int iCollisionStatus) |
| Update object movement. | |
| CEnemy::CEnemy | ( | CSprite * | pSprite | ) |
| bool CEnemy::Interact | ( | CObject * | pObj | ) | [virtual] |
| bool CEnemy::UpdateMovement | ( | Uint8 * | keystate, | |
| Uint32 | iDeltaTime, | |||
| int | iCollisionStatus | |||
| ) | [virtual] |
1.5.5