#include <class.player.hh>


Public Member Functions | |
| CPlayer (CSprite *pSprite) | |
| ~CPlayer () | |
| void | Cleanup () |
| CPlayer * | CastToPlayer () |
| Cast to player class. | |
| bool | Interact (CObject *pObj) |
| Interact. | |
| void | ProcessInput (Uint8 *keystate) |
| Process input. | |
| void | SetAnimStand () |
| Set stand animation. | |
| void | SetAnimMove () |
| Set move animation. | |
| void | SetAnimJump () |
| Set jump animation. | |
| void | SetAnimFall () |
| Set fall animation. | |
Public Attributes | |
| bool | mbFaceLeft |
| bool | mbHasGun |
| bool | mbActionKeyHeld |
| float | mfSpawnX |
| float | mfSpawnY |
| CPlayer::CPlayer | ( | CSprite * | pSprite | ) |
| CPlayer::~CPlayer | ( | ) |
| void CPlayer::Cleanup | ( | ) |
| void CPlayer::ProcessInput | ( | Uint8 * | keystate | ) |
Process input.
| void CPlayer::SetAnimStand | ( | ) | [virtual] |
| void CPlayer::SetAnimMove | ( | ) | [virtual] |
| void CPlayer::SetAnimJump | ( | ) | [virtual] |
| void CPlayer::SetAnimFall | ( | ) | [virtual] |
| bool CPlayer::mbFaceLeft |
| bool CPlayer::mbHasGun |
| float CPlayer::mfSpawnX |
| float CPlayer::mfSpawnY |
1.5.5