#include <class.weapon.hh>
Public Member Functions | |
CWeapon (CSprite *pSprite) | |
CWeapon * | CastToWeapon () |
Cast to weapon class. | |
void | FireBullet (CVector2D vBulletPos, bool bTravelLeft) |
Fires a bullet. | |
Public Attributes | |
Uint32 | miTimeLastBulletFired |
int | miAmmo |
CWeapon::CWeapon | ( | CSprite * | pSprite | ) |
void CWeapon::FireBullet | ( | CVector2D | vBulletPos, | |
bool | bTravelLeft | |||
) |
Fires a bullet.
int CWeapon::miAmmo |