#include "global.hh"
Classes | |
class | CSpriteAnim |
Holds sprite animations. More... | |
class | CSpriteType |
Holds basic sprite information. More... | |
class | CSprite |
Holds generic sprite information. More... | |
Enumerations | |
enum | CSprite_AnimID { CSprite_Anim_Invalid, CSprite_Anim_StandLeft = 100, CSprite_Anim_StandRight = 101, CSprite_Anim_MoveLeft = 102, CSprite_Anim_MoveRight = 103, CSprite_Anim_JumpLeft = 104, CSprite_Anim_JumpRight = 105, CSprite_Anim_FallLeft = 106, CSprite_Anim_FallRight = 107, CSprite_Anim_Walk = 108, CSprite_Anim_StandLeft_HoldGun = 109, CSprite_Anim_StandRight_HoldGun = 110, CSprite_Anim_Dead = 200, CSprite_Anim_Gun_PointLeft = 300, CSprite_Anim_Gun_PointRight = 301, CSprite_Anim_Gun_Fire = 302, CSprite_Anim_Powerup_Idle = 400, CSprite_Anim_MaxID = 401 } |
Animation IDs. More... |
enum CSprite_AnimID |
Animation IDs.