#include <SDL/SDL.h>#include <SDL/SDL_image.h>#include <SDL/SDL_ttf.h>#include <SDL/SDL_mixer.h>#include <cstdlib>#include <cassert>#include <cmath>#include <map>#include <vector>#include <list>#include <algorithm>#include "global_config.hh"#include "sdl_ext.hh"#include "class.vector2d.hh"#include "class.rect2d.hh"#include "class.sprites.hh"#include "class.spritemanager.hh"#include "class.objectmanager.hh"#include "class.weapon.hh"#include "class.player.hh"#include "class.enemy.hh"#include "class.powerup.hh"#include "class.music.hh"#include "class.map.hh"#include "class.levelmanager.hh"#include "class.camera.hh"#include "class.infobar.hh"#include "class.sounds.hh"#include "class.soundmanager.hh"#include "map_editor.hh"#include "sys_main.hh"


Defines | |
| #define | NDEBUG |
| #define | byte unsigned char |
| #define | sbyte char |
| #define | word unsigned short |
| #define | sword short |
| #define | dword unsigned long |
| #define | sdword long |
| #define | G_CF_UNUSED |
| #define byte unsigned char |
| #define dword unsigned long |
| #define G_CF_UNUSED |
| #define NDEBUG |
| #define sbyte char |
| #define sdword long |
| #define sword short |
| #define word unsigned short |
1.5.5