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r
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t
v
w
Here is a list of all file members with links to the files they belong to:
- a -
AnimModes :
class.sprites.cc
ANSI :
MemTracker_OverloadNew.cc
- b -
bGameOver :
sys_main.cc
bMapEditor_Enabled :
sys_main.cc
BULLET_FIRE_POWER :
class.weapon.cc
BULLET_FIRE_TIMEOUT :
class.weapon.cc
BULLET_VELOCITY :
class.weapon.cc
byte :
global.hh
- c -
CSoundMan_Invalid :
class.soundmanager.hh
CSoundMan_Object_Hit :
class.soundmanager.hh
CSoundMan_Player_Jump :
class.soundmanager.hh
CSoundMan_PowerUp_Ammo :
class.soundmanager.hh
CSoundMan_PowerUp_Health :
class.soundmanager.hh
CSoundMan_Weapon_Fire :
class.soundmanager.hh
CSoundManager_SoundID :
class.soundmanager.hh
CSprite_Anim_Dead :
class.sprites.hh
CSprite_Anim_FallLeft :
class.sprites.hh
CSprite_Anim_FallRight :
class.sprites.hh
CSprite_Anim_Gun_Fire :
class.sprites.hh
CSprite_Anim_Gun_PointLeft :
class.sprites.hh
CSprite_Anim_Gun_PointRight :
class.sprites.hh
CSprite_Anim_Invalid :
class.sprites.hh
CSprite_Anim_JumpLeft :
class.sprites.hh
CSprite_Anim_JumpRight :
class.sprites.hh
CSprite_Anim_MaxID :
class.sprites.hh
CSprite_Anim_MoveLeft :
class.sprites.hh
CSprite_Anim_MoveRight :
class.sprites.hh
CSprite_Anim_Powerup_Idle :
class.sprites.hh
CSprite_Anim_StandLeft :
class.sprites.hh
CSprite_Anim_StandLeft_HoldGun :
class.sprites.hh
CSprite_Anim_StandRight :
class.sprites.hh
CSprite_Anim_StandRight_HoldGun :
class.sprites.hh
CSprite_Anim_Walk :
class.sprites.hh
CSprite_AnimID :
class.sprites.hh
CSpriteMan_Doors_Castle :
class.spritemanager.hh
CSpriteMan_Enemy_Gumba :
class.spritemanager.hh
CSpriteMan_Invalid :
class.spritemanager.hh
CSpriteMan_Player :
class.spritemanager.hh
CSpriteMan_Tile_Ground :
class.spritemanager.hh
CSpriteMan_Weapon_Gun :
class.spritemanager.hh
CSpriteMan_Weapon_GunBullet :
class.spritemanager.hh
CSpriteManager_SpriteID :
class.spritemanager.hh
- d -
DrawCircle() :
sdl_ext.cc
,
sdl_ext.hh
DrawIMG() :
sdl_ext.hh
,
sdl_ext.cc
DrawLine() :
sdl_ext.cc
,
sdl_ext.hh
DrawPixel() :
sdl_ext.hh
,
sdl_ext.cc
DrawRect() :
sdl_ext.hh
,
sdl_ext.cc
DrawScene() :
sys_main.cc
dword :
global.hh
- e -
ENEMY_SPEED :
class.enemy.cc
- g -
G_APP_NAME :
global_config.hh
G_CF_UNUSED :
global.hh
G_CONTROLS_ACTION :
global_config.hh
G_CONTROLS_FIRE :
global_config.hh
G_CONTROLS_JUMP :
global_config.hh
G_CONTROLS_LEFT :
global_config.hh
G_CONTROLS_RIGHT :
global_config.hh
G_GRAVITY :
global_config.hh
G_MAP_HEIGHT :
global_config.hh
G_MAP_TILESIZE :
global_config.hh
G_MAP_WIDTH :
global_config.hh
G_MAX_HEALTHPOINTS :
global_config.hh
G_MAX_PATH :
global_config.hh
G_WAITTIME :
global_config.hh
GetPixel() :
sdl_ext.cc
,
sdl_ext.hh
- i -
iFullscreenFlag :
sys_main.cc
Image_Load() :
sdl_ext.cc
,
sdl_ext.hh
INFOFILE_LINE_LEN :
class.sounds.cc
,
class.soundmanager.cc
,
class.map.cc
,
class.spritemanager.cc
,
class.sprites.cc
- l -
LVLMAN_SWITCHLEVEL_ERROR :
class.levelmanager.hh
LVLMAN_SWITCHLEVEL_NOCHANGE :
class.levelmanager.hh
LVLMAN_SWITCHLEVEL_SUCCESS :
class.levelmanager.hh
- m -
main() :
sys_main.cc
MapEditor_Draw() :
map_editor.cc
,
map_editor.hh
MODE_ANIMS :
class.sprites.cc
MODE_ANIMS_HEADER :
class.sprites.cc
MODE_FRAMES :
class.sprites.cc
MODE_FRAMES_HEADER :
class.sprites.cc
MODE_GENERAL :
class.sprites.cc
MODE_GENERAL_HEADER :
class.sprites.cc
MODE_MUSIC :
class.map.cc
MODE_MUSIC_HEADER :
class.map.cc
MODE_NONE :
class.sprites.cc
,
class.map.cc
MODE_TILES :
class.map.cc
MODE_TILES_HEADER :
class.map.cc
- n -
NDEBUG :
global.hh
- o -
OBJMAN_COLLISION_DOWN :
class.objectmanager.hh
OBJMAN_COLLISION_LEFT :
class.objectmanager.hh
OBJMAN_COLLISION_NONE :
class.objectmanager.hh
OBJMAN_COLLISION_RIGHT :
class.objectmanager.hh
OBJMAN_COLLISION_UP :
class.objectmanager.hh
operator delete() :
MemTracker_OverloadNew.cc
operator delete[]() :
MemTracker_OverloadNew.cc
operator new() :
MemTracker_OverloadNew.cc
operator new[]() :
MemTracker_OverloadNew.cc
- p -
ParseModes :
class.map.cc
pBackground :
sys_main.cc
pCam :
class.camera.hh
,
class.camera.cc
pGameOverScreen :
sys_main.cc
pInfoBar :
class.infobar.cc
,
class.infobar.hh
pLevelMan :
class.levelmanager.cc
,
class.levelmanager.hh
pMainScreen :
sys_main.cc
pMap :
class.map.cc
,
class.map.hh
pObjectMan :
class.objectmanager.cc
,
class.objectmanager.hh
POWERUP_TYPE_AMMO :
class.powerup.hh
POWERUP_TYPE_HEALTH :
class.powerup.hh
POWERUP_TYPE_INVALID :
class.powerup.hh
pPlayer :
class.player.cc
,
class.player.hh
pScreenSurface :
sys_main.cc
pSoundMan :
class.soundmanager.cc
,
class.soundmanager.hh
pSpriteMan :
class.spritemanager.cc
,
class.spritemanager.hh
- r -
REMOVEHP_TIMEOUT :
class.objectmanager.cc
- s -
sbyte :
global.hh
SDLEXT_DI_BOTTOM :
sdl_ext.hh
SDLEXT_DI_HCENTER :
sdl_ext.hh
SDLEXT_DI_RIGHT :
sdl_ext.hh
SDLEXT_DI_VCENTER :
sdl_ext.hh
sdword :
global.hh
Slock() :
sdl_ext.hh
,
sdl_ext.cc
Sulock() :
sdl_ext.cc
,
sdl_ext.hh
Surface_Optimize() :
sdl_ext.cc
,
sdl_ext.hh
sword :
global.hh
SYS_DrawString() :
sys_main.cc
,
sys_main.hh
SYS_DS_BOTTOM :
sys_main.hh
SYS_DS_HCENTER :
sys_main.hh
SYS_DS_RIGHT :
sys_main.hh
SYS_DS_USEFLAGS :
sys_main.hh
SYS_DS_VCENTER :
sys_main.hh
SYS_Error() :
sys_main.cc
,
sys_main.hh
sys_event :
sys_main.cc
SYS_Frame() :
sys_main.hh
,
sys_main.cc
SYS_Init() :
sys_main.hh
,
sys_main.cc
sys_pFont :
sys_main.cc
SYS_Random() :
sys_main.cc
,
sys_main.hh
SYS_Shutdown() :
sys_main.hh
,
sys_main.cc
- t -
ToggleFullscreen() :
sys_main.cc
- v -
VEL_JUMP :
class.player.cc
VEL_MOVING :
class.player.cc
- w -
word :
global.hh
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